The Vault
About The Vault – Daily Multi-Part Logic Puzzle
The Vault is a longer daily challenge made of four connected rooms. Begin with a six-courier ordering puzzle, reveal a hidden signal with nonogram clues, and restore a six-by-six Sudoku reactor before assembling the vault code.
Every room has a unique solution, and the final lock uses both your recovered fragments and your Dispatch order. Completed rooms are saved, so you can take a break and return. The intended playing time is about ten to twenty minutes; no clock affects your score.
Experiment before checking a room, and ask for a single-square hint when you want a way forward. Mistakes and hints reduce your points but never end the attempt. A fresh puzzle arrives each day. Use the room tabs to revisit completed work without changing it. Earlier answers become clues for the final combination: compare the couriers attached to your three seals with their positions in the recovered dispatch log.
How to play The Vault
An interconnected four-part daily puzzle. Set aside about 10–20 minutes; there is no timer.
- Dispatch: arrange all six couriers in arrival order using every clue.
- Signal: mark the filled squares in a 6×6 grid. Clues give consecutive filled runs, separated by at least one empty square.
- Reactor: place 1–6 once in every row, column, and outlined 2×3 region. Fixed digits cannot change.
- Each completed room saves a two-digit fragment. In the Vault, put those fragments in the arrival order of their seal couriers from Dispatch.
- Plan freely. Check each room to save it. Hints reveal one square; checks and hints never lock you out. Start at 1,000 points, with 25 deducted per hint and 10 per incorrect check, down to a minimum of 100.