The Vault

About The Vault – Daily Multi-Part Logic Puzzle

The Vault is a longer daily challenge made of four connected rooms. Begin with a six-courier ordering puzzle, reveal a hidden signal with nonogram clues, and restore a six-by-six Sudoku reactor before assembling the vault code.

Every room has a unique solution, and the final lock uses both your recovered fragments and your Dispatch order. Completed rooms are saved, so you can take a break and return. The intended playing time is about ten to twenty minutes; no clock affects your score.

Experiment before checking a room, and ask for a single-square hint when you want a way forward. Mistakes and hints reduce your points but never end the attempt. A fresh puzzle arrives each day. Use the room tabs to revisit completed work without changing it. Earlier answers become clues for the final combination: compare the couriers attached to your three seals with their positions in the recovered dispatch log.

How to play The Vault

An interconnected four-part daily puzzle. Set aside about 10–20 minutes; there is no timer.

  1. Dispatch: arrange all six couriers in arrival order using every clue.
  2. Signal: mark the filled squares in a 6×6 grid. Clues give consecutive filled runs, separated by at least one empty square.
  3. Reactor: place 1–6 once in every row, column, and outlined 2×3 region. Fixed digits cannot change.
  4. Each completed room saves a two-digit fragment. In the Vault, put those fragments in the arrival order of their seal couriers from Dispatch.
  5. Plan freely. Check each room to save it. Hints reveal one square; checks and hints never lock you out. Start at 1,000 points, with 25 deducted per hint and 10 per incorrect check, down to a minimum of 100.